;------------------------------------------------------------------------------------------------
[wpn_m249]:identity_immunities,weapon_probability,default_weapon_params,wpn_m249_sounds
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\sig550"
scheduled                                = off
cform                                    = skeleton
parent_section                           = wpn_m249

class                                    = WP_AK74
slot                                     = 2
animation_slot                           = 2
ef_main_weapon_type                      = 2
ef_weapon_type                           = 10
hand_dependence                          = 1
single_handed                            = 0

default_to_ruck                          = false
sprint_allowed                           = true

inv_grid_height                          = 2
inv_grid_width                           = 5
inv_grid_x                               = 45
inv_grid_y                               = 0
inv_name                                 = st_wpn_m249
inv_name_short                           = st_wpn_m249
description                              = st_wpn_m249_descr

kind                                     = w_rifle
inv_weight                               = 7.68
cost                                     = 56580
repair_type                              = rifle_5
weapon_class                             = heavy_weapon

hud                                      = wpn_m249_hud
visual                                   = dynamics\weapons\wpn_m249\wpn_m249.ogf
position                                 = -0.027, -0.097, 0.042
orientation                              = 0, -2, 0
fire_point                               = 0, 0.158, 0.845
fire_point2                              = 0, 0.097, 0.722
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.26, -0.11, 0.25
strap_orientation                        = -15, -9, 110
ph_mass                                  = 4

flame_particles                          = weapons\generic_weapon05
smoke_particles                          = weapons\generic_weapon00
grenade_flame_particles                  = weapons\generic_weapon01

shell_point                              = -0.020000,0.167000,0.082000
shell_dir                                = 0.0, 0.0, 0.4
shell_particles                          = weapons\556x45

light_disabled                           = false
light_color                              = 0.6, 0.5, 0.3
light_range                              = 5
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5

upgrades                                 = up_gr_firstab_m249, up_gr_seconab_m249, up_gr_thirdab_m249, up_gr_fourtab_m249, up_gr_fourtcd_m249, up_gr_fourtef_m249, up_gr_fifthab_m249, up_gr_fifthcd_m249
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_l85
upgr_icon_x                              = 1450
upgr_icon_y                              = 1850
upgr_icon_width                          = 300
upgr_icon_height                         = 100

fire_modes                               = 1, 3, -1
ammo_class                               = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad
ammo_elapsed                             = 100
ammo_mag_size                            = 100
startup_ammo                             = 90

scopes                                   = ac10632, acog, eot
scope_status                             = 0
scope_zoom_factor                        = 0

silencer_status                          = 0
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
silencer_smoke_particles                 = weapons\generic_shoot_00

grenade_class                            = ammo_m209, ammo_m209_bad, ammo_m209_verybad
grenade_launcher_status                  = 0
launch_speed                             = 0

hit_impulse                              = 25
hit_power                                = 0.51, 0.51, 0.51, 0.51
hit_type                                 = fire_wound
fire_distance                            = 1000
bullet_speed                             = 920
rpm                                      = 870
rpm_empty_click                          = 200

use_aim_bullet                           = false
time_to_aim                              = 0.0 ;  3.0
zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = true
zoom_rotate_time                         = 0.25
reload_dof                               = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion                       = 7.70
fire_dispersion_base                     = 0.35
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.005
misfire_start_condition                  = 0.7 ;  0.81
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.12
misfire_end_prob                         = 0.11

condition_queue_shot_dec                 = 0.0008
condition_shot_dec                       = 0.0008

cam_return                               = 0
cam_relax_speed                          = 9
cam_dispersion                           = 0.5
cam_dispersion_frac                      = 1.0
cam_dispersion_inc                       = 0.0675
cam_max_angle                            = 50.0
cam_max_angle_horz                       = 50.0
cam_step_angle_horz                      = 1.65
zoom_cam_relax_speed                     = 9
zoom_cam_dispersion                      = 0.4
zoom_cam_dispersion_frac                 = 0.7
zoom_cam_dispersion_inc                  = 0.0525
zoom_cam_max_angle                       = 50.0
zoom_cam_max_angle_horz                  = 50.0
zoom_cam_step_angle_horz                 = 1.45

PDM_disp_accel_factor                    = 2.405
PDM_disp_base                            = 1.04
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 2.405

cam_relax_speed_ai                       = 360
zoom_cam_relax_speed_ai                  = 360
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 80
kill_msg_y                               = 59
kill_msg_width                           = 87
kill_msg_height                          = 24


[wpn_m249_hud]:hud_base
item_visual                              = anomaly_weapons\wpn_m249\wpn_m249_hud.ogf
attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

item_position                            = 0, 0, 0
item_orientation                         = 0, 0, 0

hands_position                           = -0.054, -0.21, 0.1355
hands_position_16x9                      = -0.054, -0.21, 0.1355
hands_orientation                        = 0.55, 2.4, 0.15
hands_orientation_16x9                   = 0.55, 2.4, 0.15

aim_hud_offset_pos                       = -0.0992, 0.0635, -0.2
aim_hud_offset_pos_16x9                  = -0.0992, 0.0635, -0.2
aim_hud_offset_rot                       = 0.0386, 0.00882, -0.0039
aim_hud_offset_rot_16x9                  = 0.0386, 0.00882, -0.0039

gl_hud_offset_pos                        = 0, 0, 0
gl_hud_offset_pos_16x9                   = 0, 0, 0
gl_hud_offset_rot                        = 0, 0, 0
gl_hud_offset_rot_16x9                   = 0, 0, 0

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

anm_hide                                 = lancew_m249_holster
anm_idle                                 = lancew_m249_idle
anm_idle_aim                             = lancew_m249_idle_aim, idle_aim
anm_idle_aim_moving                      = lancew_m249_moving, moving, 0.75
anm_idle_aim_moving_crouch               = lancew_m249_moving, moving, 0.7
anm_idle_moving                          = lancew_m249_moving, moving
anm_idle_sprint                          = lancew_m249_sprint
anm_reload                               = lancew_m249_reload, reload
anm_shots                                = lancew_m249_shoot, shoot
anm_show                                 = lancew_m249_draw

shell_bone                               = wpn_body
shell_dir                                = 0, 1, 0
shell_point                              = 0.028, 0.078, 0.113

fire_bone                                = wpn_body
fire_bone2                               = wpn_body
fire_point                               = 0, 0.096359, 0.587885
fire_point2                              = 0, -0.009, 0.601

freelook_z_offset_mul					 = 0.4

;------------------------------------------------------------------------------------------------
[wpn_m249_ac10632]:wpn_m249
1icon_layer                              = ac10632
1icon_layer_x                            = 84
1icon_layer_y                            = -3

inv_weight                               = 7.795

hud                                      = wpn_m249_ac10632_hud
visual                                   = dynamics\weapons\wpn_m249\wpn_m249_ac10632.ogf


[wpn_m249_ac10632_hud]:wpn_m249_hud
item_visual                              = anomaly_weapons\wpn_m249\wpn_m249_ac10632_hud.ogf

aim_hud_offset_pos                       = -0.09965, 0.03235, -0.15
aim_hud_offset_pos_16x9                  = -0.09965, 0.03235, -0.15
aim_hud_offset_rot                       = 0.0366, 0.011, 0
aim_hud_offset_rot_16x9                  = 0.0366, 0.011, 0

anm_reload                               = lancew_m249_reload_eotech, reload

;------------------------------------------------------------------------------------------------
[wpn_m249_acog]:wpn_m249
1icon_layer                              = acog
1icon_layer_x                            = 81
1icon_layer_y                            = 0

inv_weight                               = 8.08

hud                                      = wpn_m249_acog_hud
visual                                   = dynamics\weapons\wpn_m249\wpn_m249_acog.ogf

scope_status                             = 0
scope_zoom_factor                        = 20


[wpn_m249_acog_hud]:wpn_m249_hud,hud_low_interia
item_visual                              = anomaly_weapons\wpn_m249\wpn_m249_acog_hud.ogf

aim_hud_offset_pos                       = -0.09821, 0.035405, -0.3
aim_hud_offset_pos_16x9                  = -0.09821, 0.035405, -0.3
aim_hud_offset_rot                       = 0.03815, 0.0076, 0.00025
aim_hud_offset_rot_16x9                  = 0.03815, 0.0076, 0.00025

;------------------------------------------------------------------------------------------------
[wpn_m249_eot]:wpn_m249
1icon_layer                              = eot
1icon_layer_x                            = 85
1icon_layer_y                            = 2

inv_weight                               = 7.99

hud                                      = wpn_m249_eot_hud
visual                                   = dynamics\weapons\wpn_m249\wpn_m249_eot.ogf


[wpn_m249_eot_hud]:wpn_m249_hud
item_visual                              = anomaly_weapons\wpn_m249\wpn_m249_eot_hud.ogf

aim_hud_offset_pos                       = -0.0981,0.0276,-0.19
aim_hud_offset_pos_16x9                  = -0.0981,0.0276,-0.19
aim_hud_offset_rot                       = 0.036, 0.008, 0
aim_hud_offset_rot_16x9                  = 0.036, 0.008, 0

anm_reload                               = lancew_m249_reload_eotech, reload

